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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">oo</journal-id><journal-title-group><journal-title xml:lang="ru">Открытое образование</journal-title><trans-title-group xml:lang="en"><trans-title>Open Education</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1818-4243</issn><issn pub-type="epub">2079-5939</issn><publisher><publisher-name>Plekhanov Russian University of Economics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.21686/1818-4243-2026-1-23-36</article-id><article-id custom-type="elpub" pub-id-type="custom">oo-1158</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>НОВЫЕ ТЕХНОЛОГИИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>NEW TECHNOLOGIES</subject></subj-group></article-categories><title-group><article-title>Архитектура AI-ассистированных интерактивных тренажеров для обучения промпт-инжинирингу: методология проектирования и опыт внедрения</article-title><trans-title-group xml:lang="en"><trans-title>Architecture of AI-Assisted Interactive Simulators for Teaching Prompt Engineering: Design Methodology and Implementation Experience</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-4161-7894</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Гусев</surname><given-names>С. М.</given-names></name><name name-style="western" xml:lang="en"><surname>Gusev</surname><given-names>Stanislav M.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Станислав Михайлович Гусев, Аналитик, Центр передовых образовательных практик, передовая инженерная школа «Комплексная авиационная инженерия»,</p><p>Казань.</p></bio><bio xml:lang="en"><p>Stanislav M. Gusev, Analyst, Center for Advanced Educational Practices, Advanced Engineering School «Complex Aviation Engineering»,</p><p>Kazan.</p></bio><email xlink:type="simple">SMGusev@kai.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0006-9272-1412</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Садыкова</surname><given-names>М. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Sadykova</surname><given-names>Maria V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Мария Викторовна Садыкова, Аналитик, Центр передовых образовательных практик, передовая инженерная школа «Комплексная авиационная инженерия»,</p><p>Казань.</p></bio><bio xml:lang="en"><p>Maria V. Sadykova, Analyst, Center for Advanced Educational Practices, Advanced Engineering School «Complex Aviation Engineering»,</p><p>Kazan.</p></bio><email xlink:type="simple">MVGorlachyeva@kai.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Казанский национальный исследовательский технический университет имени А.Н. Туполева – КАИ</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Kazan National Research Technical University named after A.N. Tupolev – KAI</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>08</day><month>03</month><year>2026</year></pub-date><volume>30</volume><issue>1</issue><fpage>23</fpage><lpage>36</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Гусев С.М., Садыкова М.В., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Гусев С.М., Садыкова М.В.</copyright-holder><copyright-holder xml:lang="en">Gusev S.M., Sadykova M.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://openedu.rea.ru/jour/article/view/1158">https://openedu.rea.ru/jour/article/view/1158</self-uri><abstract><p>Стремительное развитие технологий искусственного интеллекта и их широкое внедрение в различные сферы человеческой деятельности актуализируют проблему массового обучения работе с AI-инструментами, в частности, освоения техник промпт-инжиниринга. Традиционные образовательные подходы не успевают за темпами технологических изменений, что создает разрыв между потребностями рынка труда и компетенциями выпускников образовательных программ.</p><sec><title>Цель</title><p>Цель. Представить архитектуру и методологию проектирования системы интерактивных тренажеров с автоматизированной оценкой на основе больших языковых моделей для обучения различным аспектам работы с AI-инструментами; описать опыт практического внедрения разработанной системы в курсы повышения квалификации.</p><p>Методология, методы и методики. Исследование основано на методологии педагогического дизайна и теории геймификации образовательного процесса. Архитектура системы реализована с использованием клиентских веб-технологий (HTML5, JavaScript) и интеграции с API больших языковых моделей (OpenRouter) для автоматизированной проверки открытых заданий. Апробация проведена в контексте курсов повышения квалификации по программе «Введение в нейросети: практическое освоение AI-платформ».</p></sec><sec><title>Научная новизна</title><p>Научная новизна. Разработана и описана архитектура системы интерактивных тренажеров, включающая шесть специализированных модулей: техники промпт-инжиниринга (Zero-shot, Few-shot, Chain-of-Thought и др.), этика искусственного интеллекта, генерация изображений и видео, создание презентаций, AI-аналитика данных. Научная новизна заключается в применении больших языковых моделей для автоматизированной проверки творческих заданий с формированием развернутой обратной связи без участия преподавателя. Система интегрирует механизмы геймификации (система достижений, прогрессивное открытие контента) для повышения мотивации.</p></sec><sec><title>Практическая значимость</title><p>Практическая значимость. Представленная система может быть интегрирована в курсы повышения квалификации и программы высшего образования в различных предметных областях. Модульная архитектура обеспечивает возможность адаптации тренажеров под различные предметные области и образовательные контексты. Определены направления дальнейшего развития системы, включая интеграцию с LMS через SCORM-пакеты и разработку собственного плагина для аналитики образовательного процесса.</p></sec></abstract><trans-abstract xml:lang="en"><p>The rapid development of artificial intelligence technologies and their widespread implementation across various spheres of human activity highlight the urgent need for mass education in AI tool usage, particularly in mastering prompt engineering techniques. Traditional educational approaches cannot keep pace with technological change, creating a gap between labor market demands and competencies of educational programs’ graduates.</p><sec><title>Purpose</title><p>Purpose. To present the architecture and design methodology of an interactive simulator system with automated assessment based on large language models for teaching various aspects of working with AI tools; to describe the practical implementation experience in development courses.</p><p>Methodology and research methods. The study is based on instructional design methodology and gamification theory in education. The system architecture is implemented using client-side web technologies (HTML5, JavaScript) and integration with the API of large language models (OpenRouter) for automated assessment of open-ended tasks. Approbation was carried out in the context of advanced training courses under the program “Introduction to neural networks: practical development of AI platforms”.</p><p>Results and scientific novelty. An interactive simulator system architecture was developed, including six specialized modules: prompt engineering techniques (Zero-shot, Few-shot, Chain-of-Thought, etc.), AI ethics, image and video generation, presentation creation, and AI data analytics. Scientific novelty lies in applying large language models for automated assessment of creative assignments with detailed feedback generation without instructor involvement. The system integrates gamification mechanisms (achievement system, progressive content unlocking) to enhance learner motivation.</p></sec><sec><title>Practical significance</title><p>Practical significance. The presented system can be integrated into teacher professional development courses and higher education programs in various subject areas. The modular architecture provides the ability to adapt simulators to different subject areas and educational contexts. Areas for further development of the system have been identified, including integration with LMS through SCORM packages and the development of its own plugin for educational analytics.</p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>искусственный интеллект в образовании</kwd><kwd>промпт-инжиниринг</kwd><kwd>интерактивные тренажеры</kwd><kwd>большие языковые модели</kwd><kwd>автоматизированная оценка</kwd><kwd>геймификация</kwd><kwd>педагогический дизайн</kwd></kwd-group><kwd-group xml:lang="en"><kwd>artificial intelligence in education</kwd><kwd>prompt engineering</kwd><kwd>interactive simulators</kwd><kwd>large language models</kwd><kwd>automated assessment</kwd><kwd>gamification</kwd><kwd>instructional design</kwd></kwd-group><funding-group><funding-statement xml:lang="ru">-</funding-statement></funding-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Рынок AI-образования в России: рост до 5,6 млрд руб. и новые тренды // Robokassa. 2025. 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