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Vol 25, No 5 (2021)
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https://doi.org/10.21686/1818-4243-2021-5

EDUCATIONAL ENVIRONMENT

4-14 1326
Abstract

Purpose of the study. The rapid and widespread dissemination of digital technologies in society necessitates the fastest and most effective digital transformation of education. The processes of digitalization of education face difficulties associated with unreasonable updates of the means and methods of electronic and distance learning in traditional methodological systems, the unpreparedness of teaching staff for professional activities in the new realities, laboriousness and large material and intellectual costs. In this regard, innovative approaches are of interest to achieve greater efficiency in the digital transformation of the educational process. The work is devoted to the substantiation of a mental approach that develops and complements the principles of modern didactics in the digital transformation of education, and provides an update of the means and methods of teaching using mental technologies.
Methodology and methods. The mental approach is built on the foundation of mental schemes that define reality and a person from the position of his mentality, formed as a result of his individual and collective life experience. In the digital era, the approach determines the mechanisms for achieving new goals of education, such as the formation and development in a person of computa- tional, structural, intuitive, algorithmic thinking. The basis of the mental approach is made up of mental learning technologies that use various subject mental structures, concept and mind maps, suggesting a qualitative and meaningful change and correction of individual knowledge mental schemes. Considering learning with the help of mental schemes and mental models, the principles of mental didactics are formulated.
Results. The contours of the mental approach in education, which allows the organization of the educational process on the basis of the means and methods of teaching, based on the foundation of mental schemes of thinking, are outlined. It provides a real opportunity to implement the principles of person-centered learning, for example, through the “transparent” box model, mental learning primitives, inverted resources and transforming resources, as well as mental technologies. The method of algorithmic primitives for the development of structural thinking is described. New approaches to the presenta- tion of electronic educational resources in an inverted form and in a transformer format have been substantiated.
Conclusions. The importance of the mental approach manifests itself in several directions: the application of the “transparent box” model in teaching and control of knowledge; the use of teaching primitives to design structural-mental schemes for learning problem solving; crea- tion of personalized educational resources in the format of transformers and inverted textbooks that best match the mentality of the digital generation; the possibility of implementing person-centered learning. The approach allows the formation and development of mental didactics to ensure the effectiveness of the digital transformation of education, facilitates the achievement of the cognitive goals of subject learning and can effectively meet the modern requirements of the digital society for education.

METHODICAL MAINTENANCE

NEW TECHNOLOGIES

15-30 509
Abstract

The purpose of the research is to determine the needs of teachers and concretize the structural, content, technological and ergonomic characteristics of the new regional platform for the implementation of additional subject training of schoolchildren in the Krasnoyarsk region, functioning in a digital society. Despite the fact that today online education resources are gaining more and more popularity, providing unlimited access to sources of knowledge for all segments of the population, their use in the real educational process, including additional subject training of schoolchildren, is not gaining such popularity as among the adult contingent of students. This fact is due to the characteristics of the younger generation, as well as such characteristics of existing platforms as rigid fixation of content and procedural components, mass character without the possibility of adjusting to the needs of a particular student, school, program or the author’s position of a real teacher. In this regard, there is a need to develop such a platform that will meet the needs of school teachers, and innovative teachers, interested in the development and productive use of digital educational resources in the multilevel training of schoolchildren in the context of distance education will participate in its development and filling. It seems that such an environment will increase the innovative potential of the Krasnoyarsk region in the field of general education, positively affect the image and competitiveness among other regions of the Russian Federation.
Materials and methods. The paper analyzes psychological, pedagogical, methodological literature and scientific works devoted to the research topic. The results of a questionnaire survey conducted by the authors are analyzed in order to determine the attitude of teachers of the Krasnoyarsk region to the idea of developing a new regional platform for additional subject training of schoolchildren and identifying the requests of its potential users in the field of structure, design, functional and technological characteristics.
Results. The empirical data obtained in the course of the study confirmed the fact that the search for new ways and means of effective organization and implementation of additional subject training of schoolchildren is today an urgent and significant task for both pedagogical theory and educational practice. As the main characteristics of the educational platform, requested by the respondents, such as the ability to transform content according to the needs of the teacher and the student, clustering of content according to didactic tasks and subject content, the use of cognitive visualization, activation of independent activity of students, visualization of learning progress and an intuitive interface, meeting the main focus and the needs of the target audience were identified.
Conclusion. The results of the research made it possible to determine the needs of teachers and to concretize the structural, substantive, technological and ergonomic characteristics of the new regional platform for the implementation of additional subject training of schoolchildren of the Krasnoyarsk region, functioning in a digital society. The data obtained are the basis for the development of training courses-transformers with open access to informative units for innovative teachers.

31-40 1061
Abstract

The rapid development of virtual and augmented reality technologies is currently taking place in almost all spheres of activity. Elements of virtual and augmented reality are used in such areas as education, medicine, transport, gaming, tourism and others. The active spread of these technologies causes the emergence of special competencies in the IT labor market and, as a result, the formation of new professions.
Many Russian universities are training students in IT training areas. Specialization in the development of computer games and virtual reality applications has begun recently. The provision of practical classes is accompanied by specific tasks, which gives students the opportunity to improve the use of software and technical devices.
The relevance of the research is determined by the current demand for the use of the latest technologies by IT developers in the field of creating computer games. Today, technologies that provide a player’s immersion in virtual reality are becoming more and more popular. One of these technologies is a suit with wearable sensors that track a person’s position in space in real time. However, there are quite a few real described projects in the literature and on the Internet. This study examines the process of developing a task for creating a game application using virtual reality technology: a suit with wearable sensors for teaching students.
Materials and methods of research. Timely identification of the needs of the IT market in personnel training allows educational organizations to form new training programs of different levels of training. This approach makes it possible to target the educational and methodological materials being developed to use the latest achievements in the development of the field under study.
Using a systematic approach, the study characterizes virtual reality suits and sensors for monitoring the position in the user’s space. Thus, the goal of the task was to ensure the immersiveness and convenience of interaction between the player and the game environment.
Based on materials on software, position sensors in space, the approach of pedagogical design was applied and the procedure was formed for a practical task, reflecting the relevant competencies.
Results. The study was conducted on the basis in the framework of laboratory and practical work of students, as well as at a real enterprise. Training in the new profile of the direction of training “Applied informatics” is fully equipped with all the latest technologies in this field. As a result of the work, the content of the practical task was developed.
Real development of virtual and augmented reality applications is conducted jointly with students. Almost all projects used a suit with body sensors.
Conclusion. Our study examines in detail the process of developing an application using a suit with wearable sensors for further training of students. Based on the results, work can be carried out on real projects for any field. Based on the research materials, it is planned to issue a textbook for students with the profile of developing computer games and virtual / augmented reality applications.

PROBLEMS OF INFORMATIZATION OF ECONOMICS AND MANAGEMENT

41-49 1666
Abstract

Purpose of the study. Creating an effective information security system of an enterprise is impossible without an adequate assessment of the risks to which its assets are exposed. The results of such an assessment should become the basis for making decisions in the field of information security of the enterprise. Identification of information assets and assessment of their value, determination of the level of threats to the security of assets allow planning measures to create an enterprise information security system.
This paper discusses a methodology for assessing the risks of information security of an enterprise, a distinctive feature and novelty of which is the use of modern tools and methods for constructing and analyzing business processes in order to identify the information assets of an enterprise to be protected.
Materials and methods. It is proposed to identify information assets based on the model of business processes of the enterprise, performed using the IDEF0 methodology. Modeling of business processes was carried out in the Business Studio environment of the “Modern Management Technologies” company.
The activity of a typical IT-industry company was considered as an example for the risk analysis.
Results. The methodology for assessing the risks of information security of an enterprise described in the article has been successfully tested in the educational process. Its use in conducting laboratory classes in the discipline “Designing the information security system of enterprises and organizations” for masters studying in the direction of “Information security” allowed, according to the authors of the article, to increase the effectiveness of the formation of students’ professional competencies.
Conclusion. The paper proposes a methodology for assessing information security risks for objects of an enterprise’s information infrastructure, which makes it possible to identify priority areas of information security at an enterprise. As a result of the application of the technique, a loss matrix is formed, showing the problem areas in the organization of information protection, which should be given priority attention when planning information security measures. Based on the data obtained, it is possible to form an economically justified strategy and tactics for the development of an enterprise information security system.

50-60 872
Abstract

Goals and objectives. Graphical models have proven to be a reliable, clear and convenient tool for creating sketch models of databases. Most of the existing notations are designed for the relational data model, the dominant data model for the last thirty years. However, the development of information technologies has led to an increase in the popularity of non-relational data models, primarily the document model. One of the problems of its application in practice is the lack of suitable tools that allow performing graphical modeling of the database, taking into account the features of the document model, at the stage of logical design. The development of appropriate tools is an important and actual task, since their application in practical research makes it possible to identify, classify and analyze typical modeling errors that allow the designer to reduce the risk of their occurrence in the future. The purpose of this article is to develop a graphical notation that, on the one hand, providing convenience for the designer, and on the other hand, taking into account the peculiarities of creating and functioning of the noSQL document storage model.
Materials and methods. The materials for the study were numerous publications devoted to the development of graphical notations in problems and their application to database design for various information systems. The selected materials were analyzed and the main graphical notations used to describe the relational data model were identified. Three notations were selected from them, a set of graphic stereotypes, which were most different from each other, the analysis of which allowed us to identify the main image patterns of the components of the relational model.
The resulting patterns were applied to the main elements of the document database, which were obtained by analyzing the documentation of the popular MongoDB DBMS.
Results. The result of the research was the creation of a new tool for modeling document databases at the logical level, which consists of a set of graphic stereotypes and rules for their application. On the one hand, the development is well known to practitioners who have previously worked with relational data models, since its development took into account many years of experience in using graphical models in the field of relational database design, and on the other hand, it reflects the features of the structure of the document model.
Conclusion. The practical application of the developed model has shown the convenience of its use both in the process of designing document databases and in the process of teaching students within this subject area. The use of graphical models constructed in the proposed graphical notation will allow researchers to create and illustrate typical patterns of document databases, which will undoubtedly have a positive impact on the dynamics of the development of promising data storage technologies.



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ISSN 1818-4243 (Print)
ISSN 2079-5939 (Online)